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Everything. No really, everything is new. We completely rewrote Resolume 3 from scratch, in a different programming language. Why? Many reasons; Resolume 2 was getting old, we started programming Resolume when we were still students and we were learning how to do it by trial and error. Therefore a lot of code in Resolume 2 was very inflexible and of poor quality. We had learned so much in all those years working on Resolume that we wanted to take all our gained knowledge about coding and real-time video and build an all new system that would be much better.
Resolume 2 is written in objective pascal with Delphi and uses DirectX for video rendering. This locked us into Windows only. We knew that if we wanted to grow we had to make Resolume run on windows and Mac OSX and possibly Linux in the future. So we had to start using cross-platform technologies like openGL and a cross-platform programming language c/c++.
Resolume 2 does all the video rendering on the CPU, this is fine but the processor on the video-card (GPU) is specifically designed for graphics and can therefore do video rendering much much faster at higher resolution. So we wanted to design a new rendering engine that would run much faster so you can play more layers of video at HD resolutions with virtually unlimited effects.
Resolume 2 does not play audio. We see live audio visual (AV) performances becoming more popular but there are very little tools available to create and perform them. Resolume 3 has full audio visual playback and you can combine any FreeFrameGL visual effects with any VST audio effect to create audio visual effects.
The Resolume 2 interface was having growing pains. It was literally inflexible and Adding new features like audio playback, unlimited AV effects, etc. was impossible without creating a whole new layout. Resolume 3 has an entirely new flexible interface that fits on any resolution monitor and has a layout That accommodates the new features, and will allow many more without becoming cluttered and hard to use.
Resolume Avenue 3 is an all new, audio visual instrument built on 10 years of experience from versions 1 and 2.
Main Features:
Audiovisual Playback
Play Quicktime and AVI video files with audio or combine any .mov or .avi video file with any .wav or .aiff audio file.
Audiovisual Effects
Resolume 3 supports both VST audio effects and FreeFrameGL openGL video effects. Use them separately or combine them to create exciting new audiovisual effects. You can use as many effects as you like on clips, layers and the entire composition.
3D Compositing
Freely position, scale and rotate your clips and layers or even the entire composition.
OpenGL Accelerated
The entire video engine is running in 32 bit floating point precision on the video card's GPU so you can use alpha channels and masks and get the best image quality possible on today's hardware.
Global BPM Tempo
Everything can be linked to the global (Beats Per Minute) tempo to create a fully synchronized audiovisual performance. Automatically pitch the audio and video and synchronize parameter automation. Use the beat snap function to trigger clips in sync with the beat.
Flexible Interface
The Resolume 3 interface scales to the size of your monitor. Use it on a 1280x800 laptop screen or on a 30 Inch 2560x1600 resolution screen. The more screen-real-estate you have the more comfortable it is to use any number of clips and layers.
Output and Preview Monitors
With the preview monitor you preview a clip or layer and configure it so it looks and sounds just the way you like it before you play it.
Video mapping
With the keystone plugin and masks your screen does not have to be rectangular anymore. You can map the video onto any object or surface. Combined with multi-screen output you can even project on multiple surfaces or objects.
Multi-screen
Because Resolume Avenue can output any resolution it works perfectly with the Matrox DualHead and TrippleHead to deliver multi-screen performances.
MIDI & OSC
Use MIDI from any device or software to control the entire interface. Want more precision & flexibility? Resolume 3 can receive OSC (Open Sound Control) messages too!
Crossfader
Assign any layer to the A or B bus of the crossfader and mix it just like you do on a DJ mixer but now with audio and video.
Cross-platform
Because Resolume 3 uses cross-platform technologies like openGL and C++ it runs on both Mac OSX 10.4.9 or later and Windows XP & Vista.
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