Skip to Store Area:

Welcome to JRRshop.com!

You have no items in your shopping cart.


You're currently on:

+ Click images to enlarge

Sound Magic Headphone Mix

Be the first to review this product

Manufacturer

Availability: Immediate email delivery.

$63.00
Add Items to Cart

Quick Overview

Download License! Email Delivery!

Download License! Email Delivery!

Headphone Mix 3 is a special effect unit which suitable for those who make their music on headphone monitor system. Headphone Mix 3 combines environment simulation system, frequency compensate system and HRTF technologies to emulate the speaker feelings on your headphones.

 

Emulate Reverb and Blending Process

Headphone Mix 3 solves this issue by adding extra reverb to the sound and applying HRTF to emulate reflections.

 

Apply HRTF

Headphone Mix 3 uses personalize HRTF system. This can accurate emulate the auricle reflections.

 

Environment Simulation

Headphone Mix features an environment simulation system where you can set room size, damp degree and reverb time of your work space. By doing so, Headphone Mix could obtain a closer result to your speakers.

 

Emulate Different Playback Devices

A new key feature in Headphone Mix 3.0 is using different algorithms to emulate the Signal to Noise Ratio, Stereo Crosstalk and Frequency Response Curve of the several most commonly used playback devices. Evaluate the sound quality of your music on different playback devices. Hear what your music will sound like on HIFI devices, Computer Audio, Car Audio, Mobile Phones and MP3 players.

 

Calibrate Sound

Another reason for headphone can not have the same feel as your speakers is the headphone amp. If your amp can not fit your headphone good enough, it will cause the frequency response is not as accurate as your speakers. To solve this issue, Headphone Mix features three special designed filters to compensate the loss on frequency response. Thus it gives you the ability to get closer to your speaker even if you are using a bad headphone amp. 

Features

  • Environment simulation system based on Reverb and HRTF
  • In-built custom HRTF algorithm which could load HRTF sets to fit for different head types
  • Accurate modeling on SNR, Stereo Crosstalk and Frequency Respond Curve of common used playback devices. Such as Car Audio, iPhone, iPad, and HIFI
  • A.I.R.C technology which can compensate the loss in high frequency

 

VariantN/A